Task
Once we have required all the footage that we needed. My group was ready to edit the film. Since we need what we were editing, we started cropping the raw footage and start putting it in a sequence so that we can see how the film would look like during the draft version.
Even though we have filmed the footage at day, I had the knowledge of how to adjust the colour scheme in Premiere Pro and I was using the Lumeric Effect to go from day to night. I was making sure that I was changing the saturation of the colour to dark as that was the theme of the trailer. Then when I was doing the graph editor and since the colour blue links with the night time, I made sure that I tint the footage with the colour blue so that it looks very realistic. My group was very happy with the appearance of the trailer and when it gets to the tweaking stage, we can make the footage slightly darker.
When the Course Leader came around to check our work, he was very pleased with it, however, he mentions that if we get more footage, it will boost the quality of the trailer and will make an impact of the game itself. I was willing to do that but the cameraman and the art director were busy on the 30/1/19 so myself, the director and the actress will have to go and film on that day. I will have to be the cameraman as I had some experience from the last project.
For the role of actor, I felt like I have put the effort that was required for this trailer and the character that I was playing was sufficient and menacing towards others. When looking back at the footage, it was a shame that there was not enough screen time with the makeup applied to me as it was scary and bloody. The makeup was amazing and I really proud of myself and the makeup artist as it gave the confidence to play my role. If I were to do anything differently for the role of the actor, I would express my body expression more to give it a dramatic effect on the film. I know my role for the cameraman was short and I was for that role for one day, I believe that I used my time effectively and I made sure that I got the shots needed for the film. If I were to improve as a cameraman, I would make sure that I had different angles of the shots to enhance the quality of the film.
When everyone has reviewed the film, they all liked the film and said that it was very good. The duration of the film was timed perfectly and how everything portrays was good. The soundtrack was spot on and felt like the intensity was suitable and you can tell how action starts to build up along the way. However, there are some errors that needed to be fixed, when Actor 2 (Euan) was on the floor with the bear trap, there was no sound effect so it would ruin the realism of the trailers. Also, when Actor 1 runs from her hiding spot where the Killer had checked the area, there was no sound effect when the girl was falling and hurt her leg which will leave the audience not understanding what has just happened to the girl. I do want to input that there is some of the footage that can be cut out as they’re too long and they are not needed for the film. Finally, the music for the trailer may have been too loud for the other sound effect to appear on the screen and it can be very difficult for the audience to notice these small details. Next time when I am part of a film project, I need to make sure that the sound has been implemented correctly and that it is double checked thoroughly and notice that if there is any footage that needs to be cut down early.
Conclusion
Once we have looked back at the film and once we are happy with it, we were ready to export the film. From my perspective, the way that I played the Killer was very realistic and since I know I can be a very serious person, I used that for my advantage and it really boosts the real-life version of the game. I was really happy with the group contribution and we planned everything for the game trailer and I would be happy to work in this group again. If I were to change anything about this film, I would make sure that I would get different angles to the footage to boost the quality of the film and make different storyboards so that we have a better chance of selecting a story that we can go along with the trailer.